Latest Blog Entries

Responsibility and Accountability

I’ve noticed a common problem in some of the places I’ve worked at: everyone’s responsible, no one’s accountable.

The words “responsible” and “accountable” are often used interchangeably in everyday language, but they can connote different things, especially when used in the context of work. Others have written about the difference between the two.

Merriam-Webster defines the difference as: “responsible” implies holding a specific office, duty, or trust; “accountable” suggests imminence of retribution for unfilled trust or violated obligation.

My own feelings lie closer to those of Christopher Avery, who says: I prefer to use the word Accountability to refer to making, keeping, and managing agreements and expectations. And I prefer to use the word Responsibility for the feeling of ownership.

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Chrome’s Tabs

I was recently linked to a thoughtful analysis of Chrome’s tab behavior. The article was written a year ago, but the situation is largely-unchanged. As the author notes, UX designers love talking about tabs, so I’ve collected my thoughts and present them here.

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Leaving Nokia

After spending over three years working on a variety of projects at Nokia, I was recently laid off as part of its previously-announced restructuring. I worked with many talented people and will fondly remember my experiences.

I witnessed many changes during my time there, with some being more successful than others. None, however, were as big as the recent announcement to partner with Microsoft. I think the jury’s still out on how successful this partnership will be, but I have a few thoughts on it.

First, on a personal level, I am disappointed Nokia won’t be putting more effort into MeeGo. I spent the end of my career at Nokia working on MeeGo and would have liked to see real people use the applications I worked on. I believed MeeGo had some aspects that would make it a viable alternative to Android and the iPhone.

However, I understand and largely agree with Nokia’s decision to abandon their own platforms and move to Microsoft’s. Symbian was dead in the water, and building up a thriving MeeGo platform and developer ecosystem would have been a great challenge. So great, it seems, that the Nokia leadership didn’t believe they could accomplish it. Nokia has many smart and capable employees, but they might have been spread too thin in the massive organization to carry out this type of work. A smaller, more focused, organization working on Windows Phone may be able to create a solid phone.

Will this risk pay off? As a hardware vendor, Nokia will have to compete directly against the Chinese hardware manufacturers. This will be a challenge, but Nokia has always been strong in the supply and manufacturing area. With Microsoft’s software expertise and Nokia’s hardware experience, they’ve got a good shot.

Halloween Costumes & Arduino

This year for Halloween, I dressed up as Antoine Dodson, otherwise known as the guy from the bed intruder video, or the “hide your wife, hide your kids” guy. In practice, it meant I walked around with a wifebeater and red bandana.

Even though I had the song memorized and ready to go, I got a near-zero recognition rate. On one hand, I was surprised more people hadn’t seen the video (40 million views on YouTube and counting), but on the other, I was a dead ringer for your average redneck.

It did get me thinking about Halloween costumes for future years. I’ve been interested in light-related art installations for a while now (you might see me occasionally link them on my Twitter feed), but have recently come across some wearable light-related projects.

For example, one talented designer built a functioning replica Daft Punk helmet. It’s beautiful:

Daft Punk Helmet

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Startupcraft 2010

Last weekend, I attended Startupcraft, a Starcraft tournament for San Francisco startups. I played under the banner of Team Optimizely. My partner was co-founder Dan Siroker and together we played in the 2v2 expert bracket.

The tournament was hosted by Justin.tv and staffed by a small army of volunteers. 48 teams participated in three brackets, and the tournament ran smoothly and surprisingly quickly.

Dan and I won our first game and lost the second to a team that made it to the finals. We both had a ton of fun and met a bunch of fellow Starcraft enthusiasts. I hope to return for a future tournament.



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